Lasting Bonfire Alpha v0.4.1
Lasting Bonfire is a run-based strategy game about creating and growing your colony by managing and actively developing it. The game also has 3 civilizations and 3 maps that are available, all with their own content.
You are also completely free to customize your colony, such as its name, nation, land, employments, policies and much more!
Many things are subject to change, including gameplay and other assets!
This game is also heavily inspired by games like StoneHearth and Neverending Legacy!
Guide:
To gather resources like stone, clay, wood and leather, you need to assign employments to your villagers. By clicking the Population Management button, you can open the Onboarding Tab, where you can assign (left click) and unassign (right click) workers.
The resources in your land are limited. To get more, you need to assign Footmen (stronger but worse at scouting) or Scouts (weaker but better at scouting) to scout new territories.
Maps:
- Desert: Hot and harsh terrain, low on wood and hard to grow crops but rich in underground resources.
- Meadow: Optimal temperature and optimal for growing crops. Recommended for new players.
- Mountain: Cold and harsh terrain, hard to grow crops but rich in underground resources and stone.
Civilizations:
Helvorn: Farmers are 1.5x more efficient. Villagers are durable to normal temperatures.
- Mondria: Merchants come 1.5x more. Villagers are more durable to heat.
- Barwell: Miners are 1.5x more efficient. Villagers are more durable to cold.
Villager Types:
- Worker: These villagers can be employed for jobs.
- Child: These villagers eat half as much as a normal villager. They grow up to an adult worker in time. They do not work unless special policies are implemented.
- Elder: They die after enough time passes. They do not work unless special policies are implemented.
Employments:
- Miner: Collects ores, stone and clay.
- Lumberjack: Chops down trees and collects wood.
- Farmer: Grows and harvests crops that can be turned into food.
- Mason: Allows crafting of stone tools & more.
- Blacksmith: Allows crafting of metal items such as armor.
- Hunter: Hunts animals and collects materials such as leather, wool and meat.
- Potter: Allows crafting of clay-based items such as pots.
Units:
- Footman: Fights enemies and scouts new territory.
- Scout: Weaker than Footman but scouts territory faster.
Planned Updates:
- More enemies
- Terrain map with borders
- More employments
- Bigger research tree
- More polished gameplay
- More customizability for colonies
This game was made using Godot 4.0, it is my first (actual) game project
Feel free to share your personal feedback and suggestions so that the game may improve in the future. (I am in need of new feedback and suggestions!!)
Updated | 7 hours ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | TangHere |
Genre | Strategy, Survival |
Made with | Aseprite, Godot, Krita |
Tags | Casual, colony-sim, Godot, Idle, Incremental, Management, Pixel Art, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Lasting Bonfire v0.4.17 hours ago
- Lasting Bonfire v0.4.02 days ago
- Lasting Bonfire v0.3.75 days ago
- Lasting Bonfire v0.3.630 days ago
- Lasting Bonfire v0.3.540 days ago
- Lasting Bonfire v0.3.443 days ago
- Lasting Bonfire v0.3.245 days ago
- Lasting Bonfire v0.3.146 days ago
Comments
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Easiest mode, easiest map, I have tried a bunch of different ways and still everyone keeps dying and lowering to like farmers in the village and that's it. If that's the easiest mode the hardest mode must be a joke.
Edit: Ok so playing a bit more I have found you right click to lower workers so you can move them to other jobs and some jobs make more tools etc so would def recommend a tutorial at some point. Now I am just stuck with my miners doing nothing and checking geography the iron is 0 so does that never respawn you just get that specific amount and done?
Hey! Thanks for testing. It seems like a lot of players are reporting about the insufficient resources even after scouting the entire map. It should hopefully be fixed now that the total resources count was tripled!
I don't think it's working as intended, because the only resource renewing for me from scouting appears to be wood.
Hm, okay. I'll try to fix the issue. Thanks for reporting!